Df Will Retired Fortresses Continue to Build
Dwarf Fortress Review by FlaminNips
Score 9/10
Introduction
Dwarf Fortress is finally slated for a release on Steam! The world's favorite colony simulator that has spawned a number of knock-off games is going to be available for purchase on the largest platform for PC games, and that is worth getting excited about and writing a preemptive review. Bay12Games, which consists of Tarn (Toady One) and Zach (ThreeToe) Adams, have been consistently developing and fleshing out a fantasy world simulator since the early 2000s. Before publishing it on Steam, they intend to add sprite graphics, more music, and a tutorial for new players. The barrier to entry will have never been lower, so don't be intimidated.
Gameplay
There are two very different ways to play Dwarf Fortress-Fortress mode and Adventure mode. Both require you to first generate a unique world from a set of parameters that you can decide for yourself. These range from the size of the world, how many civilizations will populate it, how much dangerous wildlife exists, and more. Everyone's worlds will be different, but you can share your worlds with others. You can also generate a world with even more specific parameters if you are seeking our certain features specifically, such as surface level volcanic activity.
Fortress mode is a colony simulator that gives you a huge degree of control over the lives of the dwarves that are in your charge. Run a successful fortress, and you will see your capital city sending even more dwarves to help in your efforts. What exactly are your efforts? This is entirely up to you. There are some universal necessities like making sure you have a steady production of food and protection from creatures that make you fear the night, but once those basics are set up, you have free reign to direct your dwarves to whatever ends you choose. Maybe an aggressive civilization of goblins is encroaching on the territory of your own civilization and you want your fort to crank out brave warriors to send to their sites in hopes of capturing them for your own civilization. Some players try to create monolithic megastructures that are incredible feats of dwarven engineering. Other players pride themselves in crafting devilish traps to make invaders as miserable as possible, such as room that locks via a pressure plate and then fills with water. Whatever you decide to pursue, Dwarf Fortress has the tools to make it possible. That being said, crushing defeat can come from an almost endless list of threats to your dwarves' wellbeing. I was once assaulted by a dragon in the depths of a cavern, which decimated my army. One of the soldiers fled in terror all the way to the tavern, where he started beating a dwarven child in his mindless state. Another dwarf stepped in and killed the rampaging soldier, but the psychological damage was enough to spread to the witnesses and the friends and families of the affected dwarves, who eventually all started throwing violent tantrums. That fort ended with many corpses left unburied. Sieges are another huge threat. If your civilization is at war with another, enemy sites can send large groups of soldiers to your fortress in an attempt to snuff them out of existence. These sieges can be dealt with in a combination of walls, moats, traps, and regular brute force from your own soldiers. However, even the most well secured fortress will eventually fall to an insidious and unstoppable natural force- FPS death. Because Dwarf Fortress does so many calculations on your CPU every second, a large fortress with many objects, citizens, and paths will eventually slow your game down. This will mostly happen incrementally, and you would have a hard time noticing it from continuously playing for many hours. Eventually, many hours into a fort, a time will come when you have a realization that the game is running much slower than it used to. At this point, it is entirely up to you how few frames per second is acceptable. There are a few strategies to mitigate the effects of FPS death, but it is in fact unstoppable completely. When a fortress starts feeling more like a screensaver than a game to me, I have no qualms about retiring it and starting fresh.
Adventure mode puts you in control of a single hero in the world you created. You choose their race, their stats, their personality and motivations, and set off. Skills and stats are further developed by using them. For instance, killing hundreds of goblins with a sword will leave you as an adapt swordsman. Like Fortress mode, there is no ultimate goal. However, the world is populated with thousands of people living their lives. Most of them have problems that need solving, and these quests range from rescuing kidnapped family to slaying a colossus that is terrorizing the surrounding area. Go exploring in a necromancer's tower and learn the secrets of life and death. Fight mummies in the catacombs beneath a bustling city. You can recruit help from others looking to set off on adventures and go make your own mark on the world.
Death of a fortress or an adventurer is permanent, but with every untimely end is the chance for a new beginning. Each world you generate has one save slot, but you can make more fortresses and more adventurers in each world as you see fit. It is an eerie thing to explore the ruins of your own fortress as an adventurer. It is a funny thing to retire your adventurer in a fortress that you later resume control over and recruit your adventurer as a citizen.
Graphics
The final version of the sprite artwork is still in development, but the screenshots presented so far look interesting. I always play using the default tileset, but there is no shortage of alternative tilesets for players to experiment with or alter themselves (including colors) to come up with a graphical experience that they find enjoyable. It goes without saying that Dwarf Fortress' graphics are dated. However, this is a direct consequence of how complicated the game's programming is. In a keynote, Tarn Adams once asked a question to the effect of what might games be like if people wanted to focus on pushing forth complexity as opposed to graphical dominance. Dwarf Fortress is the poster child for that position, and it suffers visually in exchange for its depth.
Mods
Dwarf Fortress comes out of the box with a huge number of animals, plants, occupations, and more. However, in his infinite wisdom, Toady has made almost all aspects of the game flexible enough so that a user can tweak existing components however they'd want. A small change would be if you decided Human Fortress would be more fun than Dwarf Fortress, you could make the humans a playable race. If you think the world needs a civilization of cat-people who have skin made of wood and has an evil ethical system and only uses whips as weapons, then there is nothing stopping you from making your dream into reality. Without getting into external software, the ability to create what you wish comes from the manipulation of the raw text files that come with the game. The long text files might look intimidating, but making a few simple word swaps can lead to a good understanding of how each portion of the raws affects the objects within the game. Dwarf Fortress has an existing website called the Dwarf Fortress File Depot where people can host mods of varying levels of complexity, and the forums are full of knowledgeable people who want to help you make your most fantastic or twisted dreams a reality.
Conclusion
Please get this game. Support Bay12Games. They deserve all the love in the world for what they have accomplished. If you aren't sure you'd like it, be sure to download the free version from their website and give it a try. There are so many stories that have been shared and retold from Dwarf Fortress, but those are the tip of the iceberg. You still have to experience your own stories and share them with the rest of us. 9/10
Pros
-Dwarf Fortress is infinitely moddable
-The game will still be available for free without Steam's upgrades
-Offers play as challenging or as simple as you desire
-Gives the player an unmatched level of details regarding everything in the world
-A strong community over a decade old will be able to lend support for any in-game questions that may arise
Cons
-FPS death is sometimes irreversible in older forts
-There are many intricacies to learn which can turn off newer players
-Time between updates is relatively large compared to other "Early Access" titles
-Lack of concrete directions limit who the game appeals to
-Toady is not immortal, and a true complete version of the game may never exist
Written by FlaminNips
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Source: https://www.onono.no/dwarf-fortress/dwarf-fortress-review-by-flaminnips/
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